Postmodern Media Break the Rules of Representation. Discuss.
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Tuesday, 11 March 2014
Monday, 10 March 2014
Thursday, 6 March 2014
Postmodern Audiences

The impact of postmodern media on audiences and the ways in which we think about texts.
How do post-modern media texts challenge traditional text-reader relations and the concept of representation? In what ways do media audiences and industries operate differently in a post-modern world?
• have audiences become accustomed to the stimulation and excitement of spectacular films/games and a sense of spectacle has become something that (young?) audiences increasingly demand from cultural experiences?
• has narrative coherence become less important for audiences?
• in terms of ideas, has cultural material become more simplistic and superficial, and audiences are no longer so concerned with the process of understanding a text. Think here about a film like Moulin Rouge where the plot is in some sense irrelevant to the overall impact of the film.
• has the attention span of audiences reduced as they become increasingly accustomed to the spectacle-driven and episodic nature of postmodern texts
• in its ‘waning of affect’, has postmodernism contributed to audiences become emotionally detached from what they see. They are desensitised and unable to respond ‘properly’ to suffering and joy.
• has postmodernism contributed to a feeling among audiences that arts and culture does not really have anything to tell us about our own lives and instead simply provides us with somewhere we can escape or retreat to
Postmodernism and Audience Theory
Two commentators have developed some interesting ideas about postmodernism and audiences.
Alain J.-J. Cohen has identified a new phenomenon in the history of film, the ‘hyper-spectator’. ‘Such spectator, who may have a deep knowledge of cinema, can reconfigure both the films themselves and filmic fragments into new and novel forms of both cinema and spectatorship, making use of the vastly expanded access to films arrived at through modern communications equipment and media. The hyper-spectator is, at least potentially, the material (which here means virtual) creator of his or her hyper-cinematic experience’ (157)
‘VCRs and laserdisc-players or newer DVDs have produced, and are still producing, a Gutenberg-type of revolution in relation to the moving image.’
Anne Friedberg has argued that because we now have much control of how we watch a film (through video/dvd), and we increasingly watch film in personal spaces (the home) rather than exclusively in public places, ‘cinema and televison become readable as symptoms of a “postmodern condition”, but as contributing causes.’ In other words, we don’t just have films that are about postmodernism or reflect postmodern thinking. Films have helped contribute to the postmodern quality of life by manipulating and playing around with our conventional understanding of time and space. ‘One can literally rent another space and time when one borrows a videotape to watch on a VCR….the VCR allows man to organize a time which is not his own…a time which is somewhere else – and to capture it.’
Anne Friedberg: ‘The cinema spectator and the armchair equivalent – the home-video viewer, who commands fast forward, fast reverse, and many speeds of slow motion, who can easily switch between channels and tape; who is always to repeat, replay, and return – is a spectator lost in but also in control of time. The cultural apparatuses of television and the cinema have gradually become causes for what is now…described as the postmodern condition.’
Postmodern & Media Industries
Whereas modernism was generally associated with the early phase of the industrial revolution, postmodernism is more commonly associated with many of the changes that have taken place after the industrial revolution. A post-industrial (sometimes known as a post-Fordist) economy is one in which an economic transition has taken place from a manufacturing-based economy to a service-based economy. This society is typified by the rise of new information technologies, the globalization of financial markets, the growth of the service and the white-collar worker and the decline of heavy industry.
Postmodernism and the Film Industry
It has been argued that Hollywood has undergone a transition from ‘Fordist’ mass production (the studio system) to the more ‘flexible’ forms of independent production characteristic of postmodern economy.
The incorporation of Hollywood into media conglomerates with multiple entertainment interests has been seen to exemplify a ‘postmodern’ blurring of boundaries between industrial practices, technologies, and cultural forms.
Monday, 3 March 2014
Monday, 24 February 2014
Creativity - Potential Question 1a
Example Question from OCR
"Digital technology turns media consumers into media producers.” In your own experience, how has your creativity developed through using digital technology to complete your coursework productions? (25 Marks - 30 minutes)
Ideas and theories to help you.
"A process needed for problem solving...not a special gift enjoyed by a few but a common ability possessed by most people" (Jones 1993)
"The making of the new and the re arranging of the old" (Bentley 1997)
"Creativity results from the interaction of a system composed of three elements: a culture that contains symbolic rules, a person who brings novelty into the symbolic domain, and a field of experts who recognise and validate the innovation." (Csikszentmihalyi 1996)
"There is no absolute judgement [on creativity] All judgements are comparisons of one thing with another." (Donald Larning)
Themes and Questions
1. Is creativity an internal cognitive function, or is it an external social or cultural phenomenon?
2. Is creativity a pervasive, ubiquitous feature of human activity, or a special faculty, either reserved for particular groups, individuals, or particular domains of activity, in particularly artistic activity?
3. Is creativity an inevitable social good, invariably progressive, harmonious and collaborative; or is it capable of disruption, political critique and dissent, and even anti-social outcomes?
4. What does the notion of creative teaching and learning imply?
Benaji, Burn and Buckingham (2006)
Tips for Question 1a
Written by the chief examiner
These are the previous questions which came up for this part of the exam:
Describe how you developed research and planning skills for media production and evaluate how these skills contributed to creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.
Describe the ways in which your production work was informed by research into real media texts and how your ability to use such research for production developed over time.
Describe how you developed your skills in the use of digital technology for media production and evaluate how these skills contributed to your creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.
You will notice that each of these begins by asking you to 'describe' and then goes on to ask you to reflect in some way: "evaluate", "how you used" "how your skills developed". herein lies the key to this part of the exam! You only have half an hour for the question and you really need to make the most of that time by quickly moving from description (so the reader knows what you did) to analysis/evaluation/reflection, so he/she starts to understand what you learnt from it.
There are five possible areas which can come up
Digital technology
Research and Planning
Conventions of Real Media
Post-Production
Creativity.
If you look through those questions above, you will see that they all contain at least two of the five- creativity is mentioned (as 'creative decision making') in two of them alongside the main area (digital technology on one, research and planning skills in the other). In the third of those past questions , research is combined with conventions of real media. So as you can see, the question is likely to mix and match the five, so you HAVE to be able to think on your feet and answer the question that is there.
So, how do you get started preparing and revising this stuff? I would suggest that you begin by setting out, on cards or post-its, a list of answers to these questions:
What production activities have you done?
This should include both the main task and preliminary task from AS and the main and ancillaries at A2 plus any non-assessed activities you have done as practice, and additionally anything you have done outside the course which you might want to refer to, such as films made for other courses or skateboard videos made with your mates if you think you can make them relevant to your answer.
What digital technology have you used?
This should not be too hard- include hardware (cameras, phones for pictures/audio, computers and anything else you used) software (on your computer) and online programs, such as blogger, youtube etc
In what ways can the work you have done be described as creative?
This is a difficult question and one that does not have a correct answer as such, but ought to give you food for thought.
What different forms of research did you do?
Again you will need to include a variety of examples- institutional research (such as on how titles work in film openings), audience research (before you made your products and after you finished for feedback), research into conventions of media texts (layout, fonts, camera shots, soundtracks, everything!) and finally logistical research- recce shots of your locations, research into costume, actors, etc
What conventions of real media did you need to know about?
For this, it is worth making a list for each project you have worked on and categorising them by medium so that you don’t repeat yourself
What do you understand by ‘post-production’ in your work?
This one, I’ll answer for you- for the purpose of this exam, it is defined as everything after planning and shooting or live recording. In other words, the stage of your work where you manipulated your raw material on the computer, maybe using photoshop, a video editing program or desktop publishing.
For each of these lists, your next stage is to produce a set of examples- so that when you make the point in the exam, you can then back it up with a concrete example. You need to be able to talk about specific things you did in post-production and why they were significant, just as you need to do more than just say ‘I looked on youtube’ for conventions of real media, but actually name specific videos you looked at, what you gained from them and how they influenced your work.
This question will be very much about looking at your skills development over time, the process which brought about this progress, most if not all the projects you worked on from that list above, and about reflection on how how you as a media student have developed. Unusually, this is an exam which rewards you for talking about yourself and the work you have done!
Final tips: you need some practice- this is very hard to do without it! I’d have a crack at trying to write an essay on each of the areas, or at the very least doing a detailed plan with lots of examples. The fact that it is a 30 minute essay makes it very unusual, so you need to be able to tailor your writing to that length- a tough task!
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