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Saturday 26 April 2014

POMO Mix Tape

The Theme for my Mix Tape is football and the songs that I listen to on a match day either out of choice, or because they are played over the tannoy systems at grounds.


Side A



Mr Blue Sky - Electric Light Orchestra - A song that my Dad introduced me to an away game Vs Watford, I replayed it over and over..
Starman - David Bowie - A track I listened to after Leicester's shock FA Cup win at Norwich, I kept changing the lyrics to 'There's a starman, his name is David Nugent'. Much to my Dad's annoyance
Glad All Over - The Dave Clark Five - Played at Palace every game and in our car to most games
Tom Hark - The Piranhas - A famous goal celebration music up and down the country
L.S.F (Lost Souls Forever) - Kasabian - Used to be played at Leicster pre-match, also featured on aFIFA sountrack
Cigarettes & Alcohol - Oasis - Frequently played at away grounds, most memorably at Bolton away the night we won the league
Kernkraft 400 (Original Radio Edit) - Zombie Nation - By no means my favourite song, but  the tune to the Ryiad Mahrez chant
The Road Goes On Forever - High Contrast - A tune that featured on Match of the Days' goal of the month segment  a few years back
We are the Champions - Queen - Not played very often, but brings back memories of 2009 and last weekend



Side B


Beautiful Day - U2 - Frequently played at away grounds and in our car to most games, also used to be on the intro to Premiership highlights on ITV, in the early nougties
Club Foot  - Kasabian - Played before all home games
Waterfall - The Stone Roses - A song I listen to (as well as the album) on most trips to football
Last Forever - Fenech-Soler - A song that features on this years Match of the Day when introducing the schedule, it grabbed my attention
Pumped Up Kicks - Foster the People - Again featured on Match of the Day 2/3 years ago, introduced me to Foster the People
Hey Jude - The Beatles - Somewhat of an anthem at Leicester City
I Found Out - The Pigeon Detectives - No real connection to football, nonetheless a track I listen to on most matchdays
Be Somebody - The Enemy - featured on ITV's coverage of the FA Cup, leading to my own interest in the track
Chelsea Dagger - The Fratellis - Used to be played after each goal at Leicester and is played at Nottingham Forest every season before kick off, which brings some big memories flooding back









Thursday 6 March 2014

Found Footage - T Rex, Country House

Postmodern Audiences




The impact of postmodern media on audiences and the ways in which we think about texts.

How do post-modern media texts challenge traditional text-reader relations and the concept of representation? In what ways do media audiences and industries operate differently in a post-modern world?

• have audiences become accustomed to the stimulation and excitement of spectacular films/games and a sense of spectacle has become something that (young?) audiences increasingly demand from cultural experiences?

• has narrative coherence become less important for audiences?

• in terms of ideas, has cultural material become more simplistic and superficial, and audiences are no longer so concerned with the process of understanding a text. Think here about a film like Moulin Rouge where the plot is in some sense irrelevant to the overall impact of the film.

• has the attention span of audiences reduced as they become increasingly accustomed to the spectacle-driven and episodic nature of postmodern texts


• in its ‘waning of affect’, has postmodernism contributed to audiences become emotionally detached from what they see. They are desensitised and unable to respond ‘properly’ to suffering and joy.


• has postmodernism contributed to a feeling among audiences that arts and culture does not really have anything to tell us about our own lives and instead simply provides us with somewhere we can escape or retreat to

Postmodernism and Audience Theory

Two commentators have developed some interesting ideas about postmodernism and audiences.


Alain J.-J. Cohen has identified a new phenomenon in the history of film, the ‘hyper-spectator’. ‘Such spectator, who may have a deep knowledge of cinema, can reconfigure both the films themselves and filmic fragments into new and novel forms of both cinema and spectatorship, making use of the vastly expanded access to films arrived at through modern communications equipment and media. The hyper-spectator is, at least potentially, the material (which here means virtual) creator of his or her hyper-cinematic experience’ (157)

‘VCRs and laserdisc-players or newer DVDs have produced, and are still producing, a Gutenberg-type of revolution in relation to the moving image.’


Anne Friedberg has argued that because we now have much control of how we watch a film (through video/dvd), and we increasingly watch film in personal spaces (the home) rather than exclusively in public places, ‘cinema and televison become readable as symptoms of a “postmodern condition”, but as contributing causes.’ In other words, we don’t just have films that are about postmodernism or reflect postmodern thinking. Films have helped contribute to the postmodern quality of life by manipulating and playing around with our conventional understanding of time and space. ‘One can literally rent another space and time when one borrows a videotape to watch on a VCR….the VCR allows man to organize a time which is not his own…a time which is somewhere else – and to capture it.’


Anne Friedberg: ‘The cinema spectator and the armchair equivalent – the home-video viewer, who commands fast forward, fast reverse, and many speeds of slow motion, who can easily switch between channels and tape; who is always to repeat, replay, and return – is a spectator lost in but also in control of time. The cultural apparatuses of television and the cinema have gradually become causes for what is now…described as the postmodern condition.’


Postmodern & Media Industries

Whereas modernism was generally associated with the early phase of the industrial revolution, postmodernism is more commonly associated with many of the changes that have taken place after the industrial revolution. A post-industrial (sometimes known as a post-Fordist) economy is one in which an economic transition has taken place from a manufacturing-based economy to a service-based economy. This society is typified by the rise of new information technologies, the globalization of financial markets, the growth of the service and the white-collar worker and the decline of heavy industry.


Postmodernism and the Film Industry

It has been argued that Hollywood has undergone a transition from ‘Fordist’ mass production (the studio system) to the more ‘flexible’ forms of independent production characteristic of postmodern economy.

The incorporation of Hollywood into media conglomerates with multiple entertainment interests has been seen to exemplify a ‘postmodern’ blurring of boundaries between industrial practices, technologies, and cultural forms.

Monday 24 February 2014

Creativity - Potential Question 1a

Example Question from OCR

"Digital technology turns media consumers into media producers.” In your own experience, how has your creativity developed through using digital technology to complete your coursework productions? (25 Marks - 30 minutes)

Ideas and theories to help you.

"A process needed for problem solving...not a special gift enjoyed by a few but a common ability possessed by most people" (Jones 1993)

"The making of the new and the re arranging of the old" (Bentley 1997)

"Creativity results from the interaction of a system composed of three elements: a culture that contains symbolic rules, a person who brings novelty into the symbolic domain, and a field of experts who recognise and validate the innovation." (Csikszentmihalyi 1996)

"There is no absolute judgement [on creativity] All judgements are comparisons of one thing with another." (Donald Larning)

Themes and Questions

1. Is creativity an internal cognitive function, or is it an external social or cultural phenomenon?
2. Is creativity a pervasive, ubiquitous feature of human activity, or a special faculty, either reserved for particular groups, individuals, or particular domains of activity, in particularly artistic activity?
3. Is creativity an inevitable social good, invariably progressive, harmonious and collaborative; or is it capable of disruption, political critique and dissent, and even anti-social outcomes?
4. What does the notion of creative teaching and learning imply?



Benaji, Burn and Buckingham (2006)

Tips for Question 1a

Written by the chief examiner

These are the previous questions which came up for this part of the exam:

Describe how you developed research and planning skills for media production and evaluate how these skills contributed to creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.

Describe the ways in which your production work was informed by research into real media texts and how your ability to use such research for production developed over time.

Describe how you developed your skills in the use of digital technology for media production and evaluate how these skills contributed to your creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.

You will notice that each of these begins by asking you to 'describe' and then goes on to ask you to reflect in some way: "evaluate", "how you used" "how your skills developed". herein lies the key to this part of the exam! You only have half an hour for the question and you really need to make the most of that time by quickly moving from description (so the reader knows what you did) to analysis/evaluation/reflection, so he/she starts to understand what you learnt from it.

There are five possible areas which can come up

Digital technology
Research and Planning
Conventions of Real Media
Post-Production
Creativity.

If you look through those questions above, you will see that they all contain at least two of the five- creativity is mentioned (as 'creative decision making') in two of them alongside the main area (digital technology on one, research and planning skills in the other). In the third of those past questions , research is combined with conventions of real media. So as you can see, the question is likely to mix and match the five, so you HAVE to be able to think on your feet and answer the question that is there.

So, how do you get started preparing and revising this stuff? I would suggest that you begin by setting out, on cards or post-its, a list of answers to these questions:

What production activities have you done?

This should include both the main task and preliminary task from AS and the main and ancillaries at A2 plus any non-assessed activities you have done as practice, and additionally anything you have done outside the course which you might want to refer to, such as films made for other courses or skateboard videos made with your mates if you think you can make them relevant to your answer.

What digital technology have you used?

This should not be too hard- include hardware (cameras, phones for pictures/audio, computers and anything else you used) software (on your computer) and online programs, such as blogger, youtube etc

In what ways can the work you have done be described as creative?

This is a difficult question and one that does not have a correct answer as such, but ought to give you food for thought.

What different forms of research did you do?

Again you will need to include a variety of examples- institutional research (such as on how titles work in film openings), audience research (before you made your products and after you finished for feedback), research into conventions of media texts (layout, fonts, camera shots, soundtracks, everything!) and finally logistical research- recce shots of your locations, research into costume, actors, etc


What conventions of real media did you need to know about?

For this, it is worth making a list for each project you have worked on and categorising them by medium so that you don’t repeat yourself

What do you understand by ‘post-production’ in your work?

This one, I’ll answer for you- for the purpose of this exam, it is defined as everything after planning and shooting or live recording. In other words, the stage of your work where you manipulated your raw material on the computer, maybe using photoshop, a video editing program or desktop publishing.


For each of these lists, your next stage is to produce a set of examples- so that when you make the point in the exam, you can then back it up with a concrete example. You need to be able to talk about specific things you did in post-production and why they were significant, just as you need to do more than just say ‘I looked on youtube’ for conventions of real media, but actually name specific videos you looked at, what you gained from them and how they influenced your work.

This question will be very much about looking at your skills development over time, the process which brought about this progress, most if not all the projects you worked on from that list above, and about reflection on how how you as a media student have developed. Unusually, this is an exam which rewards you for talking about yourself and the work you have done!

Final tips: you need some practice- this is very hard to do without it! I’d have a crack at trying to write an essay on each of the areas, or at the very least doing a detailed plan with lots of examples. The fact that it is a 30 minute essay makes it very unusual, so you need to be able to tailor your writing to that length- a tough task!

Monday 10 February 2014

DRIVE, Nicolas Winding Refn, 2011

DRIVE, Nicolas Winding Refn, 2011




No Good Sharks: Humanity and(/or) Heroism in Drive
Drive is really a film about the Driver, a character who appears in one shot as a male ingénue and in another as a merciless killer, driving from one murder to the next like a Wild West gunman. It is a paradox of the film that we understand exactly what he does and precisely why he does it, yet he remains profoundly mysterious. The Driver, and the film itself, represents in a sense a set of competing identities, bound together by a tenuous denial of their contradiction, an unlikely balance that works itself out in the narrative of a fairy-tale. Within the logic of the film, the Driver is, by definition, a hero. What, then, does it mean to be a hero? What, then does it mean to be a man?
We are given very little concrete information about the Driver: he has lived in Los Angeles for some time, he has recently moved to his current apartment, he works as a mechanic but moonlights as a stuntman and, previously, as a getaway driver. He has preternatural talents: we are never given reason to doubt his total mastery of driving or, eventually, of violence. He is pervasive and archaically noble; he is modest, kind, loyal, respectful, and self-sacrificing. He is, in short, the chivalric ideal of the romantic knight, the scion of a tradition of relatively chaste “courtly love” that has been largely eroded, for better or for worse, by the passing centuries.


Of course, the archetypal cavalier is not prone to beating people to death in an elevator. The tension the film introduces – between the apparent nobility of the Driver’s motives and the brutality of his actions – is at the core of his character, and it is also emblematic of a more fundamental disjunction in the film; the dyadic relationship that confounds the expectations of the viewer and that makes problematic the character and his environment. The dichotomy can be phrased in different ways – as nobility versus brutality, passivity versus activity, action versus reaction – or, as I will argue, modern masculinity (in the sense of the 1980s action hero, as phrased by Susan Faludi) versus, for lack of a better word, romance. The exact features of the first half of the film are best understood negatively, being thrown in sharp relief by the second.


Consider the opening chase scene, which is, in a sense, expected; the film is, after all, called Drive. This teaches us two things about Gosling’s character – that he is calm and that he is very good at driving. The characters, despite some difficulty, succeed in their heist and escape without problem. The corresponding scene from the second half of the movie is sparked by a total, shocking failure of the professionalism that corresponded to the first, and directly leads to the death of, at fewest, four people. The logic of the situation has changed – the impersonal, unnamed characters from the first are replaced by characters whom we have come to know (if briefly), and the staging has changed from an enclosed, urban area at night to an open, sparse desert illuminated by sunlight. Furthermore, the police, the symbols of authority and order who chase the Driver in the first scene, disappear from the film completely, replaced by their underworld equivalent.


The disjunction is not, diachronically, a completely clean one. The cool perfection of the opening scene is later compromised by the revelation that one of the Driver’s previous accomplices was jailed, and the man’s brother killed: the Driver’s professionalism and unflappability is challenged by his uncharacteristically terse and confrontational response. Of course, the Driver’s rejection of his criminal past is part of the narrative of the film, or appears to be. Like Standard, he wants a second chance, and like Bernie he wants to become “legitimate.” Ultimately, though his desires for this sort of thing are incidental, serving only as tools to his relationship with Irene; he is willing without deliberation or hesitation to abandon these aspirations when her life appears to be in danger. This decision could have warranted a film in itself, yet here it is almost non-existent, a red herring; the convention of the hero with the chequered past is for the past to catch up to him, but it is not the Driver’s past that catches up to him, but Standard’s. There was never any question that the film would involve conflict, of course, but the conflict that the viewer is drawn toward by the film is of a different kind than the one that ultimately consumes it.


Because of the “false omens” of the film, particularly the antagonism of Standard, the actual turn – which occurs in the vicinity of Standard’s and particularly Blanche’s deaths – is subversive without being arbitrary. What was tense in the film is not stretched further but is snapped completely, and in the remains of this rupture a new character emerges, or, at least, a new role is assumed. The Driver transitions from a wheel-man – the accomplice – into a killer. What exactly this transformation constitutes, and the degree to which it is a change or an unmasking, is the central question of the film. There is a song heard twice in the film, once on either side of the diachronic gulf. The memorable refrain identifies the song’s object as “A real human being/and a real hero.” Is that what the Driver represents and, if so, what constitutes the concepts?


With regards to heroism, or more precisely the role that the concept of the “hero” plays in cinema (and elsewhere in art), it is hard to avoid Joseph Campbell’s idea of the “monomyth.” Campbell posits an archetypal journey through a variety of stages, beginning with a call to “adventure” (defined somewhat loosely) and ending with the attainment of a degree of self-knowledge. If we suppose that the Driver is, in this sense a Campbellian hero, the journey would have to end with the achievement of this goal; the climax and sacrifice of the Driver would have to represent a change in his personality. But does the Driver attain self-knowledge? The transparency of his motives, which appear fixed and untarnished, belies the opacity of his thoughts. That is, it is clear what the Driver wants; he is driven completely by a desire to protect Irene and Benicio. What is not clear is, for example, why he wants it, or how he feels about the actions he takes or the circumstances that force him to take them. There certainly seems to be a sense in which the Driver is a mythic character who transcends development, who remains essentially unchanged throughout his ordeal. What does it mean, then, to call him a hero?


The sort of hero who forces men to swallow bullets or impales them with curtain rods is one that is conventionally bound up with the masculine. That is, it is bound up with a sense of masculinity infused with the cultural mores of particular periods and particular times, namely with the 1980s cinema from which Drive draws so much inspiration. Faludi’s book Stiffed provides a particularly fertile ground for this sort of analysis. It offers (among other things) a conception of 1980s masculine film that maps closely to the narrative of Drive by way of the 1982 film First BloodFirst Blood concerns John Rambo, a world-weary Vietnam veteran who is forced to re-enact his struggles in competition against a bloodthirsty World War II veteran sheriff, ultimately leading a one-man war against the police department before surrendering to a sympathetic army captain.
The identically named novel on which First Blood was based, however, does not have Rambo “forced” to stage this war; in fact it is his fractured psyche that causes the tragedy to be enacted. As Faludi details, the transition from novel to film, which included no fewer than four different re-writers, deprecates this change – Rambo becomes a passive recipient of society’s ill-feeling, a lone victim who seeks solace in the “good father,” who will validate his feelings and who seeks to defeat the “bad father” who forces him into conflict. Throughout Stiffed, notions of the paternal play a central role in Faludi’s analysis, for it is (conventionally) from fathers that the image of masculinity is constructed and elucidated. Thus the validation of Rambo by his “good father” is seen as the apotheosis of the masculine role. Rambo’s survival – the fiction that reinforces the mythology of the “series” – happened only because the audience despised his death, which was present in every script before the last one. Yet it also opened the gate for First Blood’s much more popular sequels, which abandoned the Freudian ambivalence, the “crisis of paternity” for an unambiguous and unapologetic celebration of the killing of human beings. If the production of First Blood was the crucible on which the masculine paradigm – which is a working out of a mythology at least as old as pro-World War II propaganda films – was forged, Rambo: First Blood Part II is the product, at once blood-drenched and morally pristine. The Rambo series, says Faludi, “reclaimed the virtue of the solitary American male.” (364)
Is this how the Driver
sees himself? When Al Pacino was attached to First Blood during development, he asked David Rabe to write the screenplay. Rabe writes, “Pacino described to me that the guy should be like the shark – a mindless, driven, single-minded thing that is not available to any plea once it got loose.” (Faludi, 385) This recalls a memorable scene from Drive where the Driver and Benicio are watching a children’s program. Benicio identifies the shark as a “bad guy,” to which the Driver responds, “There’s no good sharks?” Of course, Benicio’s conception of morality is different from that of the action film, in which the shark is the very ideal of a hero, and of course the Driver wishes to reconcile the two domains.


Is such a reconciliation possible? Within the purview of the post-war masculine heroics that Faludi identifies, certainly – so the story goes. After all, what Faludi explicitly describes as the “cartoon mythology” of the latter Rambo films vindicates the “virtual sainthood” of the “supervictimized hero” against his “supervicious enemy” (365-367.)” This appears to be the fiction that the Driver entertains; we see the Driver not a as a character who is haunted by his past or his capacity for violence and brutality but as one who simply does not acknowledge them, or who segregates them from his personality. When asked about his “dangerous” work, he replies simply that “It’s just part time.” This partitioning of his life, this wearing of the mask is precisely the mythology of American masculinity that fails, in actuality, to be borne out. The Rambo of the novel First Blood – the one who eventually transmuted into the film’s “superhero – is a brutal, violent sociopath, a Frankenstein’s monster who was wronged but who reacts to his plight by lashing out against the innocent as well as the culpable.


And yet for all of his mastery of violence, the Driver is not incapable of emotion and certainly not incapable of virtue. He is without mercy perhaps but does show emotion upon, for example, the death of Shannon. Audie Murphy, decorated World War II veteran-cum-action star whose service served as a template for the contemporary notion of masculinity but whose life was essentially a psychotic wreck, wrote that he “feels no qualms; no pride; no remorse. There is only a weary indifference.” (Faludi, 376) It is with this indifference that the Driver approached his war. His motivations, however, are purer in a sense and more authentic. His dissonant serenity is the result of a childlike innocence that allows him to maintain the gap between an authentic romantic motivation and a culturally imparted and validated violent impulse that he picks up and wields; the latter is a tool, and like a tool it is not considered or meditated upon, it is simply used and (to employ Heideggerian terminology) ready-to-hand. There is, as Faludi says, “no need for a reckoning; there was no crisis.” (367) It is with a childlike naivety that the Driver moves forward, expecting no reckoning, feeling no remorse.


This quality which belies a general emotional immaturity in the Driver – evidenced particularly through his sometimes bizarre dialogue, empathy with Benicio, and his relationship with Shannon – reflects another premise of the general ideology of the action film, not only as a reflection of American ideals of masculinity but as a source of them. Speaking of the former president and actor, who lived vicariously through war films, Faludi writes, “Reagan had found the missing half of his manhood in celluloid images he conjured in the mirror. But what would other men find there?” (362) It is from the set of the stunt shot early in the film that the driver finds the mask he dons before he executes Nino; it is from the film itself, and its ilk, that he summons the narrative for the destruction of his enemies. Drive is set in Los Angeles, a city notorious for its violence but more notorious for Hollywood. In an earlier script, Irene tells the Driver that he should inform Benicio that he (the Driver) is a stunt man for the movies. He responds, “He’s interested in that stuff?” She says, “Aren’t all little boys?” (IMSDB) The Driver offering Benicio a “toothpick” also seems idiosyncratic until one considers the trope to which this appeals, of the macho westerner or the “tough guy;” these archetypes appeal to Benicio and also to the Driver. By contrast, the “arch-villain” of the film (although he is not really one of Faludi’s “supervillains,” he is seen as such by the Driver) deprecates his earlier film efforts, saying, “I used to produce movies. In the 80s. Kind of like action films. Sexy stuff. One critic called them European. I thought they were shit.” Bernie’s repudiation of the logic of such films – and consequently of the logic of the Driver and perhaps Drive itself, underscores his aloofness and establishes himself as an enemy of the foundation on which the Driver has built at least part of his psyche.


Drive itself is a film, of course, and its structure and plot, which resemble a fairy-tale in construction, abet the Driver’s actions, although not uncritically. He is not hounded by the police, after the first scene; reality does not intrude on the fable that he crafts for himself. He does not “get the girl,” so to speak, and the chastity of his relationship with Irene undercuts an assumption about hyper-masculine virility that is otherwise pervasive in works dealing with masculinity. Thus the archetype that the movies, in a sense, plays into, is not portrayed as glamorous, nor indeed desirable. The Driver explicitly says that his relationship with Irene was the best part of his life; it is this relationship that underpins and, in a sense, causes the film. If the Driver is noble he is so because of what he fights for, not that he fights nor how he fights. So does the fact that Drive permits the disjunction to exist undisturbed, in a sense, enforce it? Is Drive a paean to the 80s action archetype, suggesting only that it needs to be buttressed by a fairytale morality, or is the implication that it is only with the logic of a fairytale that the archetype can have reason? These questions are posed by the film, I think, but not answered by it. The answers depend on the extent to which the audience understands the Driver, and indeed the sense in which he can really be understood.


The best encapsulation of the character of the Driver in this sense I can give is in one of the most memorable scenes in the film, in which the Driver shares a long kiss with Irene before beating the man standing next to him, an assassin sent by Nino, to death. In this scene all of the themes of the film are incorporated; the Driver’s kiss, which is at once the apex and the closing to his relationship with Irene and, correspondingly, his “chivalric life” is contrasted with the true beginning of his active violence. He makes the move easily, without hesitation or regard for Irene’ presence. He is not embarrassed by the leap; perhaps he is not even cognizant of it. His escape from the film, in the final scene, marks his egress from both worlds – he leaves Los Angeles, the city of film and narrative, which no longer holds any enemies for him to conquer, and he leaves Irene, which leaves him nothing left to fight for in any case. This sacrifice is decidedly romantic, but it strikes one at the same time as profoundly masculine. This is who the Driver is, and aspires to be, both “a real human being” and “a real hero.”


Michael Bruner


Bibliography


Campbell, Joseph. The Hero With a Thousand Faces. New World Library, 2008.
Faludi, Susan. Stiffed:The Betrayal of Modern Man. Vintage, 2000.
First Blood. Dir. Ted Kotcheff. Perf. Sylvester Stallone. Orion Pictures, 1982. Film.

Postmodern Music - Danger Mouse

Kraftwerk - The Robots

Postmodern Music Theory

According to Kramer (Kramer 2002, 16–17), postmodern music:
  1. is not simply a repudiation of modernism or its continuation, but has aspects of both a break and an extension
  2. is, on some level and in some way, ironic
  3. does not respect boundaries between sonorities and procedures of the past and of the present
  4. challenges barriers between 'high' and 'low' styles
  5. shows disdain for the often unquestioned value of structural unity
  6. questions the mutual exclusivity of elitist and populist values
  7. avoids totalizing forms (e.g., does not want entire pieces to be tonal or serial or cast in a prescribed formal mold)
  8. considers music not as autonomous but as relevant to cultural, social, and political contexts
  9. includes quotations of or references to music of many traditions and cultures
  10. considers technology not only as a way to preserve and transmit music but also as deeply implicated in the production and essence of music
  11. embraces contradictions
  12. distrusts binary oppositions
  13. includes fragmentations and discontinuities
  14. encompasses pluralism and eclecticism
  15. presents multiple meanings and multiple temporalities
  16. locates meaning and even structure in listeners, more than in scores, performances, or composers

 Quentin Tarantino's Inglourious Basterds: Motion Picture Soundtrack is the soundtrack to Quentin Tarantino's motion picture Inglourious Basterds. It was originally released on August 18, 2009. The soundtrack uses a variety of music genres, including spaghetti western soundtrack excerpts, R&B and the David Bowie song "Cat People (Putting Out Fire)".[6] This is the first soundtrack for a Quentin Tarantino film not to feature dialogue excerpts. The french "The Man with the Big Sombrero" was recorded for the movie. The album was nominated for a Grammy Award for Best Compilation Soundtrack Album for a Motion Picture, Television or Other Visual Media, but lost to Slumdog Millionaire (soundtrack).

  1. "The Green Leaves of Summer" - Nick Perito & His Orchestra
  2. "The Verdict (La Condanna)" - Ennio Morricone (mislabled "Dopo la condanna")
  3. "White Lightning (Main Title)" - Charles Bernstein (Originally in White Lightning)
  4. "Slaughter" - Billy Preston (Originally in Slaughter)
  5. "The Surrender (La resa)" - Ennio Morricone
  6. "One Silver Dollar (Un Dollaro Bucato)" - Gianni Ferrio
  7. "Davon geht die Welt nicht unter" - Zarah Leander
  8. "The Man with the Big Sombrero" - Samantha Shelton & Michael Andrew
  9. "Ich wollt' ich wär ein Huhn" - Lilian Harvey & Willy Fritsch
  10. "Main Theme from Dark of the Sun" - Jacques Loussier
  11. "Cat People (Putting Out Fire)" - David Bowie (Originally in Cat People)
  12. "Tiger Tank" - Lalo Schifrin (Originally in Kelly's Heroes)
  13. "Un Amico" - Ennio Morricone (Originally in Revolver)
  14. "Rabbia e Tarantella" - Ennio Morricone
Tracks not on soundtrack cd that also appear in the film.
  1. "L'incontro Con La Figlia" - Ennio Morricone
  2. "Il Mercenario (ripresa)" - Ennio Morricone
  3. "Algiers November 1, 1954" - Ennio Morricone & Gillo Pontecorvo / The Battle of Algiers
  4. "Hound Chase (intro)" - Charles Bernstein
  5. "The Saloon (from Al Di Là Della Legge)" - Riz Ortolani
  6. "Bath Attack" - Charles Bernstein
  7. "Claire's First Appearance" - Jacques Loussier
  8. "The Fight" - Jacques Loussier
  9. "Mystic and Severe" - Ennio Morricone
  10. "The Devil's Rumble" - Davie Allan & The Arrows
  11. "What'd I Say " - Rare Earth
  12. "Zulus" - Elmer Bernstein
  13. "Eastern Condors" - Ting Yat Chung
  14. "3 Thoughts" - Einstürzende Neubauten (In the beginning of the trailer)
  15. "Comin' Home" - Murder by Death (trailer)

Why is Inception Postmodern?

Why is Inception Postmodern?

Postmodernism theories and texts

Hyperreality examples

1.A magazine photo of a model that has been touched up with a computer.

2.Films in which characters and settings are either digitally enhanced or created entirely from CGI (e.g.: 300, where the entire film was shot in front of a blue/green screen, with all settings super-imposed).


3.A well manicured garden (nature as hyperreal).

4.Any massively promoted versions of historical or present "facts" (e.g. "General Ignorance" from QI, where the questions have seemingly obvious answers, which are actually wrong).


5.Professional sports athletes as super, invincible versions of the human beings.

6.Many world cities and places which did not evolve as functional places with some basis in reality, as if they were creatio ex nihilo (literally 'creation out of nothing'): Disney World; Dubai; Celebration, Florida; and Las Vegas.


7.TV and film in general (especially "reality" TV), due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds. The current trend is to glamorize the mundane using histrionics.

8.A retail store that looks completely stocked and perfect due to facing, creating a world of endless identical products.


9.A life which cannot be (e.g. the perfect facsimile of a celebrity's invented persona).

10.A high end sex doll used as a simulacrum of a bodily or psychologically unattainable partner.


11.A newly made building or item designed to look old, or to recreate or reproduce an older artifact, by simulating the feel of age or aging.

12.Constructed languages (such as E-Prime) or "reconstructed" extinct dialects.

13.Weak virtual reality which is greater than any possible simulation of physical reality.

Hyperrreality

Hyperreality is used in semiotics and postmodern philosophy to describe a hypothetical inability of consciousness to distinguish reality from fantasy, especially in technologically advanced postmodern cultures. Hyperreality is a means to characterize the way consciousness defines what is actually "real" in a world where a multitude of media can radically shape and filter an original event or experience. Some famous theorists of hyperreality include Jean Baudrillard, Albert Borgmann, Daniel Boorstin, and Umberto Eco.

Most aspects of hyperreality can be thought of as "reality by proxy." Some examples are simpler: the McDonald's "M" arches create a world with the promise of endless amounts of identical food, when in "reality" the "M" represents nothing, and the food produced is neither identical nor infinite.[1]

Baudrillard in particular suggests that the world we live in has been replaced by a copy world, where we seek simulated stimuli and nothing more. Baudrillard borrows, from Jorge Luis Borges (who already borrowed from Lewis Carroll), the example of a society whose cartographers create a map so detailed that it covers the very things it was designed to represent. When the empire declines, the map fades into the landscape and there is neither the representation nor the real remaining – just the hyperreal. Baudrillard's idea of hyperreality was heavily influenced by phenomenology, semiotics, and Marshall McLuhan.